Flash not being on the iPhone yet is quite telling of the type of company battles going on. I like what Apple produces many times but they love a locked down environment more than Microsoft, in fact Microsoft seems like an open company and open market that is for sure compared to Apple. I am starting to think it will not happen, Flash on the iPhone. I have to boycott the iPhone for the type of closed environment that only non-developers can love. There are certain technologies, open or not, that become base technologies that create a platform of commonality to even make a market possible, the mobile market seems to be doing everything to not let that happen.
Daring Fireball (John Gruber) has a good take on the situation.
Flash, on the other hand, is (from Apple’s perspective) the wrong sort of proprietary — owned and controlled by another company. Apple and Adobe aren’t enemies, but they’re certainly competitors, and the history between the two companies is not entirely warm.1 In the grand scheme of things, I suspect Apple’s executives aren’t happy at all about Flash’s prominent and entrenched role in desktop computing, particularly the fact that Flash, rather than QuickTime, has become the de facto standard for video on the web.
It is all about control…
The mobile market is wide open in ways that the desktop market is not. E.g., in the mobile OS market, Microsoft isn’t even in first place, let alone a monopoly. And, in the mobile world, Flash is rare, not ubiquitous. Why would Apple help Adobe establish Flash as a de facto standard for the mobile web, too? If Flash does turn into a major force in the mobile world, Apple can always add it later. But why shouldn’t Apple push for a Flash-free mobile web future now?
As it stands today, Apple is dependent on no one other than itself for the software on the iPhone. Apple controls the source code to the whole thing, from top to bottom.2 Why cede any of that control to Adobe?
Unfortunately if Gruber is right the mobile market will continue to be a lag in areas such as gaming, vector based apps, video, competitive markets, and many other things that lead to innovation. I think some of the recent changes in mobile recently are extermely cool (iPhone, Android, new flashlite) but unfortunately they have added about 20 new directions that mobile developers have to develop for. It is anything but a consistent platform even within the company silos being created in the mobile market.