Making great games, applications and tools using flash, silverlight or other tools that are emerging such as Unity3D takes great style, effort and knowing your target. We need to know what the end-user machine has at hand. The Unity 3d guys put together a great post on the capabilities of casual gaming machines. With all the talk about flash 3d, unity3d and silverlight what level are you targeting and what group of people can actually PLAY your games as you envision.
Pretty much everyone knows Valve’s hardware survey – it’s a very valuable resource that shows what hardware the typical “hardcore PC gamer” has (that is, gamers that play Valve’s games).
However, the “casual gamer”, which is what Unity games are mostly targeted at, probably has slightly different hardware. “Slightly” being a very relative term of course.
Lo and behold – we have a glimpse into that data.
How? First time the Unity Web Player is installed, it submits anonymous hardware details (details in the EULA). This happens only once, and contains no personally identifiable information. It’s much like visitor statistics trackers on the websites that gather your OS, browser information and whatnot.
Remember, all this data is from people who installed Unity Web Player (most likely because they wanted to play some Unity content on the web). Hardware of standalone game players might be different, and hardware of your game’s players might be different as well. The data set is well over a million samples at the moment.
Check out the full stats here.
Mac OS X 3.2%
CPU Core count overall
Wow this one is surprising, but with the type of gamer that will play and download a quality new plugin to get to a game, maybe not. They need to have the latest and greatest. Multi-core processors have been selling for about 2-3 years so this is a continuing trend that will make Flash 3d and even plugins like Unity 3d better over the short term.
Also when you check it over at Unity Blog note the top cards, it is a bit painful if you are a casual gamer developer. Not a decent card in the top 10-15. But that is changing rapidly over the next 1-2 years in this regard. But this also vyes well for flash based games that rely on dual core software rendered results right now as a decent constraint for developers to keep content painfully accessible to all states of machinery out there.
I wonder if this information is available on the flash player and public? This is specific to the Unity 3D plugin that is also a bit of a different market that is willing to install a plugin for better experiences. With Flash it is usually preinstalled or auto updated for a casual user and might be different as Flash has a 98% penetration rate. Or for that matter the Director users which would be more gaming focused which amout ot about 40% of internet users. But as with the case of Unity it is specific to games right now and a small penetration rate, Flash is also apps, ads, tools, demos, interactives in addition to games. Having this information on Flash or Director would be nice.