I rarely mention stuff I have worked on here but I got a chance to use APE and AS3 on the online Plinko game at the site for the Price is Right videogame for the famed pink Plinko Board. Who doesn’t love Plinko?
I did the programming on this back when I still worked at emarketing/prizelogic.
I will be featuring a small iteration to APE with draggable particles and how I did it. In the end I didn’t use the draggable particles but they are fun (i ended up changing my collision/border particles after testing). I ended up controlling the drop location by swapping out a wheel particle after they dropped it. So that it got the famous Plinko disc bounce and roll.
Why did I use APE? Well it is the least complex physics engine. I started off with Box2dFlashAS3 and will post that one maybe as well but ended up going with APE mainly for integration it was easier that it was a less intensive codebase. Box2DFlashAS3 can scare non C++ coders with it’s style let alone AS2 coders moving to AS3.
It is slower with all the other animation going on in the site but you can also play on my server here just the Plinko part.
Can you get 10,000?