I have been one upped by mr. doob! I did a little nascar like RC pro am like prototype in march ’07 when the pv3d kit showed up on my screen and I was hooked like most suceptible flashers who have longed for 3d in flash! Only my version is like Nintendo64 and his is like xbox360 with updated effects and physics kits and some doob magic. All these are based off of, of course the original race car driver in Papervision and its creator Carlos Ulloa (Adobe should be paying this man).
Now I don’t’ particularly like Nascar all that much but who doesn’t like to peel out to some fiddlin’? I mainly do Nascar stuff because it is highly marketable and like the only answer most ad agencies have for getting the southern us markets it seems, that and c-o-u-n-t-r-y mu-si-c (must be said at a slower rate).
But I digress, this is a perfect mix of advertisment, game play, fun and experience. It is fast, simple, and playable. Exactly the simplicity and smoothness needed of gameplay and playback. Great ad work but it also gives something fun to do and best of all it is built in AS3 flash with a plethora of libraries from the flash as3 community.
The game platform is emerging fantastically in the AS3 market. mrdoob used these kits to build this:
- box2dflash for the car 2d>3d physics,
- a modified version of papervision3D 2.0 (Effects branch)
- Tweener for the replay
It would be cool to see a post on how he did the replays with tweener – I imagine just a series of points collected with car state (current position state) and then just play them back with a call back or time delay. You’d have to capture alot for smooth playback without laggy movements. I am working on multiplayer games with this same issue for a current project.
Game on! The question is when will this be SOTD or SOTM at thefwa.com?