AS3 Flash FPS 3D Temple made with Away3d

Wow. This new away3d demo of a temple and FPS movement in Flash9 AS3 rivals that of the paradox engine in pv3d.

Both are extremely smooth movement and great looking textures, both of these efforts are amazing for Flash is at this level. I would say Paul Spitzer’s paradox papervision3d based engine is still a little more responsive and the textures have such good baked lighting that is is very smooth (he posted recently on some internals and usages of media in the engine). But from these two engines and iterations you can see that the FPS engine in Flash is not too far off.

Although there used to be crashes with away3d it has really improved and this is very smooth. My processor was actually quite chillin’ with all the software rendering carpet bombing from software rendered 3d in flash. But it really is starting to get much better with optimizations to flash this year and papervision, away3d and sandy getting more mature and further iterated to greatness.

The away3d sample if you walk through the rooms also has an interactive button, opening doors, room transitions (and if these are dynamic) a decent room engine with pretty sweet load times since the whole thing is under 300k.

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4 Responses to “AS3 Flash FPS 3D Temple made with Away3d”

  1. Vyper Says:

    This is absolutely amazing! I almost couldn’t believe the smoothness of this demo. You do need a powerful machine to view the floating object in the centre of the pool without slowdown though.

    Otherwise I am VERY much impressed. Bring on the actual games!

  2. Top Posts « WordPress.com Says:

    […] AS3 Flash FPS 3D Temple made with Away3d [image] Wow. This new away3d demo of a temple and FPS movement in Flash9 AS3 rivals that of the parado […]

  3. fongfengmode Says:

    An exellent post on a good blog, you can make some money with your blog, like me at http://blogmakemoney1.blogspot.com“

  4. A Discourager Says:

    GLITCH:
    If you stand with your back to a wall and go backwards then stop moving, you will slowly move backwards through the wall. This glitch was very prominent and I almost encountered it accidentally.
    Great game otherwise!


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