AS3 Geom Class Exporter for 3ds max to PV3D, Sandy and Away3D

shirotokoro has created something interesting in the view of a pipeline for getting assets from 3d into the new Flash 3D engines with a Geom Class Exporter for 3ds max for PV3D, Sandy and Away3D.

One of the difficulties is the DAE/COLLADA and ASE imports dynamically at runtime in Flash 3d Engines sometimes takes some work to clean up the 3d objects in COLLADA xml or the ASE or 3ds if you are Sandy. But this takes that step out of the process and exports 3d models straight to flash 3d engine object scenes.

This is great for models that don’t’ need to be dynamically imported/parsed (which takes lots of time usually to parse the DAE in flash). I am not sure how detailed or elaborate the models can get as I haven’t had a chance to play with it yet but it is an interesting idea and development but the cat samples he has are fairly complex for a flash 3d engine and they look great. I think this can be used elsewhere preparing objects for 3d in flash as precompiled movieclips already. Maybe even a turbosquid like market for flash 3d. This could be fun.

from shirotokoro via pv3d list:

AS3 Geom Class Exporter is a 3DS Max designed script that allows you to directly export 3D models to AS3 classes.

he benefit is that you don’t need anymore to load and parse a texte file (ase, obj, 3ds).
You just have to import the class and to create an instance, like you do with usual objects like plan, sphere and box classes.

This script is compatible with the following AS3-3D engines :

Away3d
Sandy 3.0
Papervision 1.5

Installation :

Download zip file and unzip in any folder.
In 3DS Max, tools tab, open the maxscript panel and click the “execute script” button.
Select the script. It is now displayed in the available scripts list.
Select it, a new AS3 panel “AS3 geom Exporter” appears.

Options :

– Package : the exported class package
– ClassName : the class name
– Engine : the 3D engine you want to use
– Scale : scale the 3D object
– Swap face normal : with some 3D models, the faces export is swapped, you can fix this by selecting this box.

Here are rendering examples of an object in the following 3D engines :

Away3d
Sandy
Papervision
Download demo sources and 3ds max script

 

Thanks shirotokoro !

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9 Responses to “AS3 Geom Class Exporter for 3ds max to PV3D, Sandy and Away3D”

  1. moryabdi Says:

    thank great article

  2. experim8 » Blog Archive » Flex, Sandy3D Says:

    […] model exported from 3D Studio Max into native AS3 classes, then imported into Flex using the open source Sandy3D […]

  3. Kartec Says:

    Thanks a lot !!!

  4. Tarek Says:

    can i change something to make loop throw all objects
    i can do the code but i like to take you permation first
    you the one make it

  5. flaim Says:

    I wrote a small tutorial on this – configure/install/model/unwrap uvw and then import to pv3d and texture. source code included. It’s here : http://flaim.wordpress.com/2008/06/03/exporting-textured-objects-from-3d-max-to-pv3d-20-tutorial/

    Flaim

  6. review of magic submitter Says:

    If you would like to increase your know-how only keep visiting
    this web page and be updated with the most up-to-date information posted here.


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