Comparison of Papervision3D and Away3D and Current Flash 3D Engines

mr doob has posted a first away3d verses papervision3D test for the same model and found pv3d to be faster than away3D. Who wants to take the source and test it on Sandy?

Disclaimer: Test can vary on types of content and different systems or browsers to it is not a definitive test just one test, more will be coming and the faster it makes engines the better for adding more content to each project.

Papervision3D (src): 14FPS, Memory: ~8,5Mbytes
Away3D (src): 10FPS, Memory: OPS!
Away3D (CORRECT_Z_ORDER) (src): 5FPS, Memory: OPS!

So far there are a few good flash 3d engines But it will all come down to performance for the best.

The top three are the only ones viable for full screen and projects that can cross into the commercial realm, other pixel level systems like scanline z-buffers in flash are really just tech showcases right now.  The fast and dirty Painter’s Algorithm of Papervision and drawing things the fastest wins out when dealing with software rendering and processor based graphics.  When and if 3d acceleration is added, that will change the game immensly.

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2 Responses to “Comparison of Papervision3D and Away3D and Current Flash 3D Engines”

  1. Christie Says:

    Loading External CSS StyleSheets in Flash9

  2. LorenzGames Says:

    I hope Away3d can improve the FPS speed becouse i think is a very valid product and for lot of thing better than papervision3d.


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