No Flash Support on iPhone, No Java Either

There is no Flash or Java support on the iPhone. This had leaked earlier but now that it is out this is verified and it pretty much sucks.

This limits the type of gaming market the iphone could become, or the type of shiny chrome apps that could be built with Flash. I guess games can be built with HTML5 and javascript (um thanks Jobs).

I was at least hoping for FLV support which would open up many clip sites for mobile, but then again this would compete with iTunes and QuickTime.

Current knowns about the iPhone dev platform:

  • there’s no Flash or Java support
  • there is PDF support
  • Quicktime is used for encoding and displaying video and audio
  • said video is encoded via H.264
  • with Safari on the iPhone, links can be embedded in web pages to allow phone calls from a click; this would be insanely useful for corporate directories and such
  • web pages are limited to 10 MB (!), Javascripts can only run for five seconds (maybe no games at all 😦 )
  • the iPhone’s browser user agent: Mozilla/5.0 (iPhone; U; CPU like Mac OS X; en) AppleWebKit/420+ (KHTML, like Gecko) Version/3.0 Mobile/1A538a Safari/419.3

Also more info from here:

  • HTML5
  • 10MB max html size for web page
  • Javascript limited to 5 seconds run time
  • Javascript allocations limited to 10MB
  • 8 documents maximum loaded on the iPhone due to page view limitations
  • Quicktime used for audio and video
  • stylesheet device width:480px
  • there are no scroll bars or resize knobs. the iphone will automatically expand the content
  • new telephone links allows you to integrate phone calls directly from your webpage. remember this is only on safari.
  • built in google maps client for integrated mapping from your website
  • iPhone screen size 480×320
  • encode movie size 480×360
  • Links to movies on a web page will take users directly to video full screen playback

They are really controlling the experience early on, something I was hoping they wouldn’t do. Controlled markets is the current problem with mobile platforms in the US. I am sure better specs and flash might pop up in later versions of the iPhone in Apple fashion of increasing the hype on each version. Advancements such as 3G, more than 8GB storage, flash maybe, just not sure about this one due to the competition of Quicktime and iTunes. This severely limits the RIA web on the iPhone, at least this version of it.

UPDATE: Jesse Warden has links to using Flash content inside of Quicktime. This coud be a gaming option after all. It still limits the web browsing but in terms of interactives and games this could be good.

Flash on the iPhone via Quicktime: Part Deux

Apparently the “enabling” of Flash is as simple as clicking a button, correcting my original coverage.

Check out I2Fly’s coverage of’s iPhone Flash Games. Also, some of Gary’s ported Flash games worked.

Be sure to check out this out regarding a mobile web with no Flash.

Adobe AIR Apps Starting to Appear

Adobe AIR apps are starting to pop up more. After the Grant Skinner AIR app for it appears Kevin Rose has launched pownce which is a twitter/email/friend/social sharing site/service. The desktop app for is built with AIR. I believe AIR will really take off with these types of apps succeeding on it. Pownce is only alpha but it is hard to see it not being successful with the amount of digg users that will spill over.

Pownce (you have to be invited to private alpha)

Other apps for AIR so far that are usable and ready:

Competitor to I wonder how long til a air app.

Digg Desktop Widget (from Adobe sponsored digg API contest)

Other AIR apps can be viewed here including kuler, a twitter app and more. And also here at Rob Christensen’s blog.

The AIR iPhone Desktop Widget

merhl has created an Adobe AIR iPhone widget for using the AIR runtime that is pretty cool.  It only has some sample screens for most buttons in it but you can actually browse the web on it using the web browser and it flips sideways to show the screen flip.  Check out your website or blog on the desktop iPhone.  Get your AIR iPhone now!


merhl has made it auto updating with AIR so as he adds more functionality it will autoupdate.  That is one neat aspect of doing desktop app/widget work with flash and AS3 in AIR is that it is much more capable of syncing content and that content is usually extremely optimized for fast delivery and keeping it up to date.  Plus you can make chrome and shiny things with it.

Papervision3D Flash CS3 Components Released

John Grden the resident Flash rockstar \m/ and of Red5 fame has been kind enough to release the Papervision3D FlashCS3 UI Components.

What’s nice about this is it lowers the bar to people using Papervision3D and make it more accessible to non programmers.  I have been working to get Papervision3D in many projects but this will make it easier to get designers more into the engine and using Flash to create pv3d experiences. It may also help others to combine pv3d and 2d into some neat mashups (all this can be done before in script but when barriers are lowered usually more creativity follows, also visual use of 3d models in the IDE is powerful).

Here’s what John has cooked up:

Finally! After waiting for a couple of months, I’m able to release the new Flash CS3 Papervision3D Components! There’s a lot to cover, but to get things started, let’s look at the features:

  • Design-time render and editing in Flash IDE
  • 3 Material types supported – BitmapFileMaterial, BitmaAssetMaterial and MovieAssetMaterial
  • Creates MovieScene3D and Free or Target camera
  • Manages resizing / centering of Papervision3D scene [optional]
  • Dynamic masking to constrain the viewable render area to the bounds of the component [optional]
  • Full API and access to Scene, Camera, Collada objects to code around
  • Automatically loads materials via Collada file [when materials list is not given]
  • New Custom Panel for modifying rotation, camera zoom, camera focus, camera Z at design-timeReady to get started?
    Download it hereYou’ll needs some docs with that sauce:
    DOCSWanna see it in real world action? I used it for the slide presentations at the class this last weekend at RMI.
    Here are the demo files and the project for the Jedi Training Sphere slide show

    In case you wanted to see the Jedi Sphere in action, and thus, the slides from the classes:
    Developer’s slides
    Designer’s slides

    And of course, you can find all of that stuff out on Google code:
    Papervision3D google home

Be sure to check out the quick video and more info over at RockOnFlash

Rock on John!

Updated: List of Best Animation Packages for AS3

AS3 community and code has been moving very quickly since the beginning of the year. Animation kits are no different. So we are revising our list of best animation kits for AS3 due to the recent changes and the kits that have heavy usage in AS3 as compared to AS2.

Best Flash AS3 Animation Kits:

  1. Tweener
    • Author: Zeh Fernando, Nate Chatellier
    • URL:
    • Download: [source]
    • Pros:
      • Small and quick, compact library
      • Functional syntax (functional coders will like this as well as OO due to its simplicity)
      • Very agile for things like bezier tweening and papervision3d early on.
      • Based on MCTween and Tweener As2
      • Takes only about 10kb of your swf compiled
      • Quick learning curve for levels of all scripting
      • Open Source, MIT License
      • Forgets about MovieClips and TextFields and simply allow any instance of any class to be tweened seamlessly
      • Much more extensible when it comes to using custom transitions
      • Much more extensible when it comes to using custom special properties, allowing ‘extensions’ to be built and added to Tweener when needed
      • Much easier to create complex tweenings due to additional, more powerful events
      • Much easier to “wrap around” methods and functions which Tweener doesn’t natively support
      • New features like setTimeScale(), .skipUpdates, and addCaller(), which are very specific to certain situations but can help wonders
      • Promotes reusing and standardization by allowing tweening ‘templates’ to be built and reused
      • Uses the same syntax between the AS2 and AS3 versions, but maintaining the standards of each version for values or property names
      • Produces code that’s much easier to read and understand
    • Cons:
      • Some special properties not yet implemented (brightness, hue etc – however easily added and extended)
      • Only EnterFrame based (although this is the best method)
      • Doesn’t feature native filter tweening for all filters yet
      • Has no Flash IDE code completion or code hinting available
      • The developer must remember the name of the tweening properties available, or have them at hand
      • Tweener hasn’t gone through many speed optimizations yet; while impossible to notice on most real-world scenarios (for example, when using less than half a thousand tweenings at the same time on AS2), MC Tween has better performance than Tweener
  2. TweenLite, TweenFilterLite
  3. Animation Package
    • Author: Alex Uhlmann (works for Adobe now)
    • URL:
    • Download: [source]
    • Pros:
      • Open Source, MPL License
      • Mature, been around since AS1 and quick to update to AS3
      • Lots of extras like shape, color, filter, effects tools
      • Things like Drawer and Animation with paths to arrays provide ‘drawing’ and playback capabilities or SVG playback
    • Cons:
      • Stuck in AS3 alpha, maybe Alex is busy at Adobe?
      • Rather large due to the extras
      • Takes around 40kb of your swf (worth it if using extra features)
  4. Animation System v2.0
    • Author: Ryan Taylor
    • URL:
    • Download: [source]
    • Pros:
      • Open Source, MIT License
      • Specify the use of ‘enter frame’ or ‘timer’ as your render method on a per-animation basis.
      • Easily complete many common animations using the animation manager with one line of code.
      • Create complex sequences of tweens and actions using the virtual timeline.
      • Easily animate any property of any filter.
      • Advanced color support that includes brightness, contrast, hue, and saturation.
      • Common interface used for garbage collecting throughout the entire package.
      • Create motion paths for display objects with the option to auto-orient to path.
      • Advanced animation support using paths as value maps.
      • Extremely extensible architecture.
      • Clearly defined API.
      • Full-blown documentation using ASDoc (same as Adobe livedocs).
      • Eleven example files ranging from basic to advanced usage and theory.
    • Cons:
      • New, AS3 only version
      • Rather large due to the extras
      • Takes around 20-30kb? of your swf (need to test this)

FuseKit is missing a huge opportunity by not updating to AS3 yet, it might be too late as some of these kits above are simply too good for the situations you may come across where you want to standardize on an animation kit.

Right now for most projects I am using Tweener for AS3, with a few projects using Animation Package. I still use FuseKit or Tweener AS2 when doing AS2 but this is only maintenance, new projects are all AS3 simply due to the speed of the new VM and to make code more valuable as it has a longer life.

But as time goes on things may change, usually the simplest and most agile systems keep up which this usually means the open source ones and the ones with simple syntax. Right now that one is Tweener. Tweener has been especially quick and easy for Papervision3d projects.

I have also tried and sampled Animation System 2.0 of which I have heard good things and used Animation Package quite a bit more in effects than Tweener. It depends on the job and what is required in the project for th ebest animation package decision, or make your own.

Am I missing any other good ones?

Polygonal Labs Motor Physics Tests with AS3

Polygonal Labs is building a Motor Physics Engine (unreleased) and here is a test that has boxes stacked up that you shake. I am looking forward to the Motor Physics Engine by Michael of Polygonal Labs after going through APE Physics engine by Alec Cove which is pretty slick.

The tools so far by polygonal labs such as the AS3 Data Structures for Game Developers have been excellent and made it into many games and engine tests of mine and his blog is a really well presented and the topics are always well presented and researched.

Be sure to check out the 50 boxes test with Motor Physics at Polygonal Labs

Also if you don’t regularly visit polygonal labs you are missing out on some really good research and tools. The recent post with the graph-based A* sample using the AS3 Data Structures for Game Developers was killer.

Open Source Flash Conference (attend online)

Open Source Flash Conference – June 15th UPDATE(Change In Time)

The second Open Source Flash Conference will be held on June 15th. The conference will start by 11:00 am Eastern Time. This conference is completely free and to attend you only need a computer , the internet and flash installed on your computer.

**Recorded Sessions**

Aral Balkan – Keynote Speech
Ralph Hauwert – Papervision 3D

Aral Balkan – SWX
Nicolas Cannasse – Haxe Programming Language
Firdosh Tangri – ASWing Component Framework
John Grden – The Red5 Project
Igor Costa – Flex Applications using Flex 2 SDK and Granite Data Services and Conclusion
Special Drum Solo – John Grden

Session Details

Session : 22
Start Time : 06/15/2007 10:00 AM
End Time : 06/15/2007 4:26 PM
Number of Attendees : 838
Peak : 256


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